Finally! The rollercoaster tycoon world reveal trailer has been released and much like the man at the end, I was shocked and then proceeded to throw up.
Firstly Why did Area 52 Games release a trailer with a VIP guest throwing up at the end? That baffles me, did they mean to relate the gesture to the state of their game? and if not it’s just begging to be used against them if the trailer was negatively received as i’m sure it’s going to be for everyone else.
I’ve been a huge fan of the series since back when the original RollerCoaster Tycoon was released when I was given the game for my birthday. I religiously played the game, trying to complete every challenge and build the most compact sandbox world with the most profit gain. But it’s been a long time since the first game was released and the generation which loved it so much has grown up and so should the art style. Now I can’t simply judge an un-released game simply on a trailer but considering there’s only 4 or so months until mid-2015 as displayed on steam, there’s not a lot they can do to improve the quality of their content before release.
Here’s the reasons why I believe this game will disappoint me:
Initially aesthetic style appears to be a step back from RCT3, I would have thought a game being released mid 21st century would have made a bigger attempt to keep up with the times considering the average graphics card is much more powerful today. Don’t get me wrong I like the cartoon style of the game but it’s the detail that could have been improved, specifically the detail of customers faces, the rides and most importantly the scenery.
Here are three pictures the first from the RollerCoaster Tycoon World first trailer pre-rendered, the second is from the RCTW in-game shot and the third is a shot from a monorail in RollerCoaster Tycoon 3 that I took:
Does this prove the graphics in RCTW are worse then RCT3, a game which was made over 10 years ago?
The only innovative feature that we know of so far is the multiplayer aspect allowing players to maintain one theme park split into sections. Another being the greater number of rides to build with new styles for customers and the superior spline/curve rollercoaster creation toolkit, even though I loved the old style of placing individual sections because my OCD required the coasters to be symmetrical and as compact as possible.
However I can’t be too quick to judge as it is only a reveal trailer, the game might just be as much fun as i’m hoping it to be and they made it look lower quality to impress more on release, but judging by the effort Area 52 Games put into the trailer I sincerely hope they put a bit more into the actual game.
I guess there’s always a chance if this game is a dud for Chris Sawyer to come back and re-ignite the series continuing off with RollerCoaster Tycoon 4, maybe they didn’t continue the native naming convention for a reason?
For now though i’ll go back and play RollerCoaster Tycoon 3 to reminisce in the glory days where I can launch people from coasters and trap people in my park with ‘DO NOT ENTER’ signs.