Minecraft Platform City

It’s finally here! My biggest and most ambitious minecraft project is finally complete. If you remember my minecraft space station this is approximately twice the size of it and consists of three times the detail, boasting a radius of 165 blocks and over 1.25 million edited blocks inside it’s walls! It contains everything a prospective server needs and more!

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My upcoming pc/phone game

This is the game i’ve been working on and the reason why i’ve been neglecting blogs for the past month. It’s coming along nicely and people are in the process of  play testing it for bugs.

The aesthetics are minimal as I can’t pixel sprite at all, so I have to rely on my photoshop skills until I find someone who can help with that. There will be 4 floors eachwith 20 levels and 3 stars per level which will allow the unlocking of more levels. The levels in order are currently: Piston (Red), Electric (Blue), Antigravity (White) and Chemical (Green). All of the piston levels are done although I do tweak them occasionally for make them more enjoyable and slightly more challenging.

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Minecraft Space Station 2.0!

You may be familiar with my minecraft space station, or even downloaded the previous version. The truth is it looked pretty bland, and I needed to add some of the more modern minecraft features to it such as a beacon beam going through the whole station. Not to mention there were floating letters and staircases all around it.

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Point of Contact Blog 3 – Latency and FPS

Game production can be slow and painful finding and fixing the errors that are throughout your games, however i’ve come across a game designers worst nightmare: A game which lags due to too much content. There are only a few viable ways of solving this problem and the lag difference varies on the graphics the computer has so finding a balance of aesthetics and speed is of the utmost importance. If your having some lag trouble in your game maker game, read on to pick up some great tips on reducing or eliminating the lag.

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