Point of Contact Blog 3 – Latency and FPS

Game production can be slow and painful finding and fixing the errors that are throughout your games, however i’ve come across a game designers worst nightmare: A game which lags due to too much content. There are only a few viable ways of solving this problem and the lag difference varies on the graphics the computer has so finding a balance of aesthetics and speed is of the utmost importance. If your having some lag trouble in your game maker game, read on to pick up some great tips on reducing or eliminating the lag.

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Point of Contact Blog 1 – The Beginning of the Adventure

As you can probably tell i’ll be documenting and discussing my progress throughout the creation of my game “Point of Contact”. While creating the game i’ll be blogging at the same time my thoughts on the subject and hints and tips for any games you may be creating. I’ve decided to take Point of Contact out of the demo version which is it’s current state and add many, many, many more features, a back-story and a very deep and intricate storyline as well as online multiplayer if I can get the 39.dll working. So read on and follow me through the creation process and pick up some useful tips and tricks for your games!

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