Minecraft Platform City

It’s finally here! My biggest and most ambitious minecraft project is finally complete. If you remember my minecraft space station this is approximately twice the size of it and consists of three times the detail, boasting a radius of 165 blocks and over 1.25 million edited blocks inside it’s walls! It contains everything a prospective server needs and more!

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Path of Exile – What diablo 3 should have been

You may have heard of the popular game known as “Path of Exile” which has recently been released from closed beta, it’s an online MMORPG game with a gameplay style very similar to the diablo franchise. The most intriguing thing about this game though is that it’s free to play, so read on below to see what I have to say about the game!

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League of Legends – Only the best MOBA

League of Legends, is a game in the “MOBA” genre standing for Multiplayer Online Battle Arena which is set in a fantasy battle arena where two teams compete against each other with a goal of eliminating the opponents nexus. I’ve been playing LoL for about a year now and it’s extremely fun providing the players with huge replay ability content through the use of over 100 different characters or “champions” as their known in-game.

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Point of Contact Blog 3 – Latency and FPS

Game production can be slow and painful finding and fixing the errors that are throughout your games, however i’ve come across a game designers worst nightmare: A game which lags due to too much content. There are only a few viable ways of solving this problem and the lag difference varies on the graphics the computer has so finding a balance of aesthetics and speed is of the utmost importance. If your having some lag trouble in your game maker game, read on to pick up some great tips on reducing or eliminating the lag.

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Point of Contact Blog 1 – The Beginning of the Adventure

As you can probably tell i’ll be documenting and discussing my progress throughout the creation of my game “Point of Contact”. While creating the game i’ll be blogging at the same time my thoughts on the subject and hints and tips for any games you may be creating. I’ve decided to take Point of Contact out of the demo version which is it’s current state and add many, many, many more features, a back-story and a very deep and intricate storyline as well as online multiplayer if I can get the 39.dll working. So read on and follow me through the creation process and pick up some useful tips and tricks for your games!

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